- 
										
											
												
													QOpenGLShaderProgram
												
											
										
										(QObject *)
									
 
									- 
										
											
												
													deleteLater
												
											
										
										()
									
 
									- 
										
											
												
													destroyed
												
											
										
										(QObject *)
									
 
									- 
										
											
												
													objectNameChanged
												
											
										
										(const QString &)
									
 
									- 
										
											
												
													~QOpenGLShaderProgram
												
											
										
										()
									
 
									- 
										
											
												
													addCacheableShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const char *) : bool
									
 
									- 
										
											
												
													addCacheableShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const QByteArray &) : bool
									
 
									- 
										
											
												
													addCacheableShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const QString &) : bool
									
 
									- 
										
											
												
													addCacheableShaderFromSourceFile
												
											
										
										(QOpenGLShader::ShaderType , const QString &) : bool
									
 
									- 
										
											
												
													addShader
												
											
										
										(QOpenGLShader *) : bool
									
 
									- 
										
											
												
													addShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const char *) : bool
									
 
									- 
										
											
												
													addShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const QByteArray &) : bool
									
 
									- 
										
											
												
													addShaderFromSourceCode
												
											
										
										(QOpenGLShader::ShaderType , const QString &) : bool
									
 
									- 
										
											
												
													addShaderFromSourceFile
												
											
										
										(QOpenGLShader::ShaderType , const QString &) : bool
									
 
									- 
										
											
												
													attributeLocation
												
											
										
										(const char *) const : int
									
 
									- 
										
											
												
													attributeLocation
												
											
										
										(const QByteArray &) const : int
									
 
									- 
										
											
												
													attributeLocation
												
											
										
										(const QString &) const : int
									
 
									- 
										
											
												
													bind
												
											
										
										() : bool
									
 
									- 
										
											
												
													bindAttributeLocation
												
											
										
										(const char *, int )
									
 
									- 
										
											
												
													bindAttributeLocation
												
											
										
										(const QByteArray &, int )
									
 
									- 
										
											
												
													bindAttributeLocation
												
											
										
										(const QString &, int )
									
 
									- 
										
											
												
													blockSignals
												
											
										
										(bool ) : bool
									
 
									- 
										
											
												
													childEvent
												
											
										
										(QChildEvent *)
									
 
									- 
										
											
												
													children
												
											
										
										() const : const QObjectList &
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
									
 
									- 
										
											
												
													connect
												
											
										
										(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
									
 
									- 
										
											
												
													connectNotify
												
											
										
										(const QMetaMethod &)
									
 
									- 
										
											
												
													create
												
											
										
										() : bool
									
 
									- 
										
											
												
													customEvent
												
											
										
										(QEvent *)
									
 
									- 
										
											
												
													defaultInnerTessellationLevels
												
											
										
										() const : QVector<float>
									
 
									- 
										
											
												
													defaultOuterTessellationLevels
												
											
										
										() const : QVector<float>
									
 
									- 
										
											
												
													disableAttributeArray
												
											
										
										(int )
									
 
									- 
										
											
												
													disableAttributeArray
												
											
										
										(const char *)
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const QObject *, const char *, const QObject *, const char *) : bool
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const char *, const QObject *, const char *) const : bool
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const QObject *, const char *) const : bool
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const QMetaObject::Connection &) : bool
									
 
									- 
										
											
												
													disconnect
												
											
										
										(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
									
 
									- 
										
											
												
													disconnectNotify
												
											
										
										(const QMetaMethod &)
									
 
									- 
										
											
												
													dumpObjectInfo
												
											
										
										() const
									
 
									- 
										
											
												
													dumpObjectTree
												
											
										
										() const
									
 
									- 
										
											
												
													dynamicPropertyNames
												
											
										
										() const : QList<QByteArray>
									
 
									- 
										
											
												
													enableAttributeArray
												
											
										
										(int )
									
 
									- 
										
											
												
													enableAttributeArray
												
											
										
										(const char *)
									
 
									- 
										
											
												
													event
												
											
										
										(QEvent *) : bool
									
 
									- 
										
											
												
													eventFilter
												
											
										
										(QObject *, QEvent *) : bool
									
 
									- 
										
											
												
													findChild
												
											
										
										(const QString &, Qt::FindChildOptions ) const : T
									
 
									- 
										
											
												
													findChildren
												
											
										
										(const QString &, Qt::FindChildOptions ) const : QList<T>
									
 
									- 
										
											
												
													findChildren
												
											
										
										(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
									
 
									- 
										
											
												
													hasOpenGLShaderPrograms
												
											
										
										(QOpenGLContext *) : bool
									
 
									- 
										
											
												inherits
											
										
										(const char *) const : bool
									
 
									- 
										
											
												
													installEventFilter
												
											
										
										(QObject *)
									
 
									- 
										
											
												
													isLinked
												
											
										
										() const : bool
									
 
									- 
										
											
												
													isSignalConnected
												
											
										
										(const QMetaMethod &) const : bool
									
 
									- 
										
											
												
													isWidgetType
												
											
										
										() const : bool
									
 
									- 
										
											
												
													isWindowType
												
											
										
										() const : bool
									
 
									- 
										
											
												
													killTimer
												
											
										
										(int )
									
 
									- 
										
											
												
													link
												
											
										
										() : bool
									
 
									- 
										
											
												
													log
												
											
										
										() const : QString
									
 
									- 
										
											
												
													maxGeometryOutputVertices
												
											
										
										() const : int
									
 
									- 
										
											
												
													metaObject
												
											
										
										() const : const QMetaObject *
									
 
									- 
										
											
												
													moveToThread
												
											
										
										(QThread *)
									
 
									- 
										
											
												
													objectName
												
											
										
										() const : QString
									
 
									- 
										
											
												
													parent
												
											
										
										() const : QObject *
									
 
									- 
										
											
												
													patchVertexCount
												
											
										
										() const : int
									
 
									- 
										
											
												
													programId
												
											
										
										() const : GLuint
									
 
									- 
										
											
												
													property
												
											
										
										(const char *) const : QVariant
									
 
									- 
										
											
												
													receivers
												
											
										
										(const char *) const : int
									
 
									- 
										
											
												
													release
												
											
										
										()
									
 
									- 
										
											
												
													removeAllShaders
												
											
										
										()
									
 
									- 
										
											
												
													removeEventFilter
												
											
										
										(QObject *)
									
 
									- 
										
											
												
													removeShader
												
											
										
										(QOpenGLShader *)
									
 
									- 
										
											
												
													sender
												
											
										
										() const : QObject *
									
 
									- 
										
											
												
													senderSignalIndex
												
											
										
										() const : int
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(int , const GLfloat *, int , int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(int , const QVector2D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(int , const QVector3D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(int , const QVector4D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(int , GLenum , const void *, int , int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(const char *, const GLfloat *, int , int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(const char *, const QVector2D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(const char *, const QVector3D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(const char *, const QVector4D *, int )
									
 
									- 
										
											
												
													setAttributeArray
												
											
										
										(const char *, GLenum , const void *, int , int )
									
 
									- 
										
											
												
													setAttributeBuffer
												
											
										
										(int , GLenum , int , int , int )
									
 
									- 
										
											
												
													setAttributeBuffer
												
											
										
										(const char *, GLenum , int , int , int )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , GLfloat , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , const QVector2D &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , const QVector3D &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , const QVector4D &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , const QColor &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(int , const GLfloat *, int , int )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, const QVector2D &)
									
 
								 
							 | 
							
								
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, const QVector3D &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, const QVector4D &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, const QColor &)
									
 
									- 
										
											
												
													setAttributeValue
												
											
										
										(const char *, const GLfloat *, int , int )
									
 
									- 
										
											
												
													setDefaultInnerTessellationLevels
												
											
										
										(const QVector<float> &)
									
 
									- 
										
											
												
													setDefaultOuterTessellationLevels
												
											
										
										(const QVector<float> &)
									
 
									- 
										
											
												
													setObjectName
												
											
										
										(const QString &)
									
 
									- 
										
											
												
													setParent
												
											
										
										(QObject *)
									
 
									- 
										
											
												
													setPatchVertexCount
												
											
										
										(int )
									
 
									- 
										
											
												
													setProperty
												
											
										
										(const char *, const QVariant &) : bool
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLint )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QColor &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QPoint &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QPointF &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QSize &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QSizeF &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix2x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix2x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix2x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix3x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix3x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix3x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix4x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix4x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QMatrix4x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const GLfloat [2][2] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const GLfloat [3][3] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const GLfloat [4][4] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QTransform &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLuint )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , GLfloat , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QVector2D &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QVector3D &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QVector4D &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QColor &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QPoint &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QPointF &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QSize &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QSizeF &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix2x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix2x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix2x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix3x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix3x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix3x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix4x2 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix4x3 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QMatrix4x4 &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const GLfloat [2][2] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const GLfloat [3][3] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const GLfloat [4][4] )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(int , const QTransform &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLint )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLuint )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QVector2D &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QVector3D &)
									
 
									- 
										
											
												
													setUniformValue
												
											
										
										(const char *, const QVector4D &)
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const GLfloat *, int , int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const GLint *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const GLuint *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QVector2D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QVector3D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QVector4D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix2x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix2x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix2x4 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix3x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix3x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix3x4 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix4x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix4x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(int , const QMatrix4x4 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const GLfloat *, int , int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const GLint *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const GLuint *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QVector2D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QVector3D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QVector4D *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix2x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix2x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix2x4 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix3x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix3x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix3x4 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix4x2 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix4x3 *, int )
									
 
									- 
										
											
												
													setUniformValueArray
												
											
										
										(const char *, const QMatrix4x4 *, int )
									
 
									- 
										
											
												
													shaders
												
											
										
										() const : QList<QOpenGLShader *>
									
 
									- 
										
											
												
													signalsBlocked
												
											
										
										() const : bool
									
 
									- 
										
											
												
													startTimer
												
											
										
										(int , Qt::TimerType ) : int
									
 
									- 
										
											
												
													startTimer
												
											
										
										(std::chrono::milliseconds , Qt::TimerType ) : int
									
 
									- 
										
											
												
													staticMetaObject
												
											
										
										:
									
 
									- 
										
											
												
													thread
												
											
										
										() const : QThread *
									
 
									- 
										
											
												
													timerEvent
												
											
										
										(QTimerEvent *)
									
 
									- 
										
											
												
													tr
												
											
										
										(const char *, const char *, int ) : QString
									
 
									- 
										
											
												
													uniformLocation
												
											
										
										(const char *) const : int
									
 
									- 
										
											
												
													uniformLocation
												
											
										
										(const QByteArray &) const : int
									
 
									- 
										
											
												
													uniformLocation
												
											
										
										(const QString &) const : int
									
 
								 
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