Structured red plastic material with emissive properties. 更多...
| import 语句: | import QtQuick3D.Materials 1.15 | 
 
					The structured emissive plastic material has the following properties:
| 特性名称 | 特性类型 | 描述 | 
|---|---|---|
| uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is 
true
								. | 
| uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is 
false
								. | 
| roughness | real | Roughness of the material. Range is 
[0, 1]
								,采用
0
								being totally reflective. Default is
0.25
								. | 
| material_ior | real | Index of refraction for the material. Sensible range for different types of plastic is 
[1.4, 1.6]
								。默认为
1.46
								. | 
| intensity | real | The intensity of the emission. Default is 
1.0
								. | 
| bump_factor | real | Strength of the bumpiness. Default is 
0.4
								. | 
| diffuse_color | vector3d | Base color of the material. Default is 
Qt.vector3d(0.451, 0.04, 0.035)
								. | 
| emission_color | vector3d | Emission color of the material. Default is 
Qt.vector3d(0, 0, 0)
								. | 
| uEnvironmentTexture | TextureInput | The environment texture map. Enabled when 
uEnvironmentMappingEnabled
								is
true
								. Default is a
								
									Texture
								
								with source
"maps/spherical_checker.png"
								. | 
| uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when 
uShadowMappingEnabled
								is
true
								. Default is a
								
									Texture
								
								with source
"maps/shadow.png"
								. | 
| emissive_texture | TextureInput | The emissive texture map. Default is a
								
									Texture
								
								with source 
"maps/emissive.png"
								. | 
| emissive_mask_texture | TextureInput | The emissive texture map mask. Default is a
								
									Texture
								
								with source 
"maps/emissive_mask.png"
								. | 
| randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a
								
									Texture
								
								with source 
"maps/randomGradient1D.png"
								. | 
| randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a
								
									Texture
								
								with source 
"maps/randomGradient3D.png"
								. | 
| randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a
								
									Texture
								
								with source 
"maps/randomGradient3D.png"
								. | 
| randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a
								
									Texture
								
								with source 
"maps/randomGradient4D.png"
								. |