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													QMatrix4x4
												
											
										
										(const QTransform &)
									
 
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													QMatrix4x4
												
											
										
										(const QGenericMatrix<N, M, float> &)
									
 
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													QMatrix4x4
												
											
										
										(float , float , float , float , float , float , float , float , float , float , float , float , float , float , float , float )
									
 
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													QMatrix4x4
												
											
										
										(const float *)
									
 
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													QMatrix4x4
												
											
										
										()
									
 
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													column
												
											
										
										(int ) const : QVector4D
									
 
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													constData
												
											
										
										() const : const float *
									
 
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													copyDataTo
												
											
										
										(float *) const
									
 
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													data
												
											
										
										() : float *
									
 
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													data
												
											
										
										() const : const float *
									
 
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													determinant
												
											
										
										() const : double
									
 
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													fill
												
											
										
										(float )
									
 
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													frustum
												
											
										
										(float , float , float , float , float , float )
									
 
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													inverted
												
											
										
										(bool *) const : QMatrix4x4
									
 
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													isAffine
												
											
										
										() const : bool
									
 
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													isIdentity
												
											
										
										() const : bool
									
 
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													lookAt
												
											
										
										(const QVector3D &, const QVector3D &, const QVector3D &)
									
 
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													map
												
											
										
										(const QPoint &) const : QPoint
									
 
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													map
												
											
										
										(const QPointF &) const : QPointF
									
 
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													map
												
											
										
										(const QVector3D &) const : QVector3D
									
 
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													map
												
											
										
										(const QVector4D &) const : QVector4D
									
 
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													mapRect
												
											
										
										(const QRect &) const : QRect
									
 
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													mapRect
												
											
										
										(const QRectF &) const : QRectF
									
 
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													mapVector
												
											
										
										(const QVector3D &) const : QVector3D
									
 
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													normalMatrix
												
											
										
										() const : QMatrix3x3
									
 
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													optimize
												
											
										
										()
									
 
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													ortho
												
											
										
										(float , float , float , float , float , float )
									
 
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													ortho
												
											
										
										(const QRect &)
									
 
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													ortho
												
											
										
										(const QRectF &)
									
 
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													perspective
												
											
										
										(float , float , float , float )
									
 
								 
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													rotate
												
											
										
										(float , const QVector3D &)
									
 
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													rotate
												
											
										
										(float , float , float , float )
									
 
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													rotate
												
											
										
										(const QQuaternion &)
									
 
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													row
												
											
										
										(int ) const : QVector4D
									
 
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													scale
												
											
										
										(const QVector3D &)
									
 
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													scale
												
											
										
										(float , float )
									
 
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													scale
												
											
										
										(float , float , float )
									
 
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													scale
												
											
										
										(float )
									
 
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													setColumn
												
											
										
										(int , const QVector4D &)
									
 
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													setRow
												
											
										
										(int , const QVector4D &)
									
 
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													setToIdentity
												
											
										
										()
									
 
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													toGenericMatrix
												
											
										
										() const : QGenericMatrix<N, M, float>
									
 
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													toTransform
												
											
										
										() const : QTransform
									
 
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													toTransform
												
											
										
										(float ) const : QTransform
									
 
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													translate
												
											
										
										(const QVector3D &)
									
 
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													translate
												
											
										
										(float , float )
									
 
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													translate
												
											
										
										(float , float , float )
									
 
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													transposed
												
											
										
										() const : QMatrix4x4
									
 
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													viewport
												
											
										
										(float , float , float , float , float , float )
									
 
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													viewport
												
											
										
										(const QRectF &)
									
 
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													operator QVariant
												
											
										
										() const : QVariant
									
 
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													operator!=
												
											
										
										(const QMatrix4x4 &) const : bool
									
 
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													operator()
												
											
										
										(int , int ) const : const float &
									
 
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													operator()
												
											
										
										(int , int ) : float &
									
 
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													operator*=
												
											
										
										(const QMatrix4x4 &) : QMatrix4x4 &
									
 
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													operator*=
												
											
										
										(float ) : QMatrix4x4 &
									
 
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													operator+=
												
											
										
										(const QMatrix4x4 &) : QMatrix4x4 &
									
 
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													operator-=
												
											
										
										(const QMatrix4x4 &) : QMatrix4x4 &
									
 
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													operator/=
												
											
										
										(float ) : QMatrix4x4 &
									
 
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													operator==
												
											
										
										(const QMatrix4x4 &) const : bool
									
 
								 
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