要导入和使用模块的 QML 类型,使用下列语句:
import Qt3D.Render 2.12
| AbstractRayCaster | 用于在 3D 场景中,投射光线的抽象基类 | 
| AbstractTextureImage | Encapsulates the necessary information to create an OpenGL texture image | 
| AlphaCoverage | Enable alpha-to-coverage multisampling mode | 
| AlphaTest | 指定 Alpha 参考测试 | 
| Attribute | Defines an attribute and how data should be read from a Buffer | 
| BlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation | 
| BlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | 
| BlitFramebuffer | FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another | 
| Buffer | Provides a data store for raw data to later be used as vertices or uniforms | 
| Camera | Defines a view point through which the scene will be rendered | 
| CameraLens | Provides the projection matrix that is used to define a Camera for 3D scene | 
| CameraSelector | Class to allow for selection of camera to be used | 
| ClearBuffers | 用于清零缓冲的类 | 
| ClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | 
| ColorMask | Allows specifying which color components should be written to the currently bound frame buffer | 
| CullFace | Type specifies whether front or back face culling is enabled | 
| DepthTest | Type tests the fragment shader's depth value against the depth of a sample being written to | 
| DirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene | 
| DispatchCompute | FrameGraph node to issue work for the compute shader on GPU | 
| Dithering | 启用抖动 | 
| Effect | Base class for effects in a Qt 3D scene | 
| EnvironmentLight | Encapsulate an environment light object in a Qt 3D scene | 
| FilterKey | Stores filter keys and their values | 
| FrameGraphNode | Base class of all FrameGraph configuration nodes | 
| FrontFace | Type defines front and back facing polygons | 
| FrustumCulling | Enable frustum culling for the FrameGraph | 
| 几何体 | 封装几何体 | 
| GeometryRenderer | 封装几何体渲染 | 
| GraphicsApiFilter | For OpenGL identifies the API required for the attached technique | 
| 层 | Way of filtering which entities will be rendered | 
| LayerFilter | Controls layers drawn in a frame graph branch | 
| LevelOfDetail | Way of controlling the complexity of rendered entities based on their size on the screen | 
| LevelOfDetailBoundingSphere | QML type provides a simple spherical volume, defined by its center and radius | 
| LevelOfDetailLoader | An entity loader that changes depending on distance to camera or screen size | 
| LevelOfDetailSwitch | Provides a way of enabling child entities based on distance or screen size | 
| Light | 将 QAbstractLight 对象封装在 Qt 3D 场景中 | 
| LineWidth | Specifies the width of rasterized lines | 
| Material | Non-creatable abstract base for materials | 
| MemoryBarrier | Class to place a memory barrier | 
| Mesh | 自定义网格加载器 | 
| MultiSampleAntiAliasing | Enable multisample antialiasing | 
| NoDepthMask | Disable depth write | 
| NoDraw | When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | 
| ObjectPicker | Instantiates a component that can be used to interact with an Entity by a process known as picking | 
| 参数 | Provides storage for a name and value pair. This maps to a shader uniform | 
| PickEvent | Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds | 
| PickLineEvent | Holds information when a segment of a line is picked | 
| PickPointEvent | Holds information when a segment of a point cloud is picked | 
| PickTriangleEvent | Holds information when a triangle is picked | 
| PickingSettings | Specifies how entity picking is handled | 
| PointLight | Encapsulate a Point Light object in a Qt 3D scene | 
| PointSize | Specifies the size of rasterized points. May either be set statically or by shader programs | 
| PolygonOffset | Type sets the scale and steps to calculate depth values for polygon offsets | 
| ProximityFilter | Select entities which are within a distance threshold of a target entity | 
| RayCaster | Used to perform ray casting tests in 3d world coordinates | 
| RenderCapture | Capture rendering | 
| RenderCaptureReply | Receives render capture result | 
| RenderPass | Encapsulates a Render Pass | 
| RenderPassFilter | Provides storage for vectors of Filter Keys and Parameters | 
| RenderSettings | Type holds settings related to rendering process and host the active FrameGraph | 
| RenderStateSet | FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch | 
| RenderSurfaceSelector | Provides a way of specifying the render surface | 
| RenderTarget | Encapsulates a target (usually a frame buffer object) which the renderer can render into | 
| RenderTargetOutput | Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) | 
| RenderTargetSelector | Provides a way of specifying a render target | 
| SceneLoader | 提供加载现有场景的设施 | 
| ScissorTest | Type discards fragments that fall outside of a certain rectangular portion of the screen | 
| ScreenRayCaster | Performe ray casting test based on screen coordinates | 
| SeamlessCubemap | Enables seamless cubemap texture filtering | 
| ShaderProgram | Encapsulates a Shader Program | 
| ShaderProgramBuilder | Generates a Shader Program content from loaded graphs | 
| SortPolicy | Provides storage for the sort types to be used | 
| SpotLight | Encapsulate a Spot Light object in a Qt 3D scene | 
| StencilMask | Type controls the front and back writing of individual bits in the stencil planes | 
| StencilOperation | Type specifies stencil operation | 
| StencilOperationArguments | Type sets the actions to be taken when stencil and depth tests fail | 
| StencilTest | Type specifies arguments for the stecil test | 
| StencilTestArguments | Type specifies arguments for stencil test | 
| Technique | 封装技术 | 
| TechniqueFilter | A FrameGraphNode used to select used Techniques | 
| TextureImage | Encapsulates the necessary information to create an OpenGL texture image from an image source | 
| TextureLoader | Handles the texture loading and setting the texture's properties | 
| Viewport | A viewport on the Qt3D Scene |