WebSocket is a web-based protocol designed to enable two-way communication between a client application and a remote host. It enables the two entities to send data back and forth if the initial handshake succeeds. WebSocket is the solution for applications that struggle to get real-time data feeds with less network latency and minimum data exchange.
The Qt WebSockets module provides C++ and QML interfaces that enable Qt applications to act as a server that can process WebSocket requests, or a client that can consume data received from the server, or both.
To include the definitions of the module's classes, use the following directive:
To import the QML types into your application, use the following import statement in your .qml file:
import QtWebSockets 1.0
To link against the module, add this line to your qmake .pro file:
QT += websockets
Qt WebSockets is available under commercial licenses from The Qt Company . In addition, it is available under free software licenses. Since Qt 5.4, these free software licenses are GNU Lesser General Public License, version 3 , or the GNU General Public License, version 2 . See Qt Licensing for further details.
The module provides the following Examples as a guide to using the API.